![]() If all you want is basically "Slots" that a sprite can be put into as you describe in your post then the best example I can give is if you have a player, with the ability to get a sword, outfit, and jetpack. But if you want todo fully animated characters with changing states and abilities then your best bet is to learn about 2D Bone Animation ( good article, I don't use their software though) and understand that Unit圓D is a Component Based Game Enginge (and what that means) If it's an RPG maker clone, just use rpg maker as the work isn't worth it. It really depends on the game, the complexity of the animations and sprites. What I read from your first post is you simply want a user to be able to "build" their own character off several different sprite sheets of single images you've created, and have that character changed as they change gear. Your first post makes complete sense on what you want, and that is one of the super powers of RPG Maker. ![]() Towards you latest reply, technically yes you can do that at runtime, but I don't think that's what you want as that's more for the player to upload their own sprite sheets. ![]()
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